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Facebook en realidad virtual es la más reciente apuesta de Mark Zuckerberg para tenernos atrapados a su red social, algo que busca convertirse en una nueva experiencia al ofrecernos la opción de interactuar con nuestros amigos en escenarios virtuales, donde tendremos la posibilidad de realizar diversas actividades que van desde llamadas hasta juegos. Esta nueva apuesta será conocida como…

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Oculus Rift Virtual Reality is a headset gaming system that developed and manufactured by Oculus VR.

When wearing the headset, you instantly immerse yourself into the virtual world which you can touch, hear, interact with the virtual objects around you.

How Facebook 360 Photo again transforms images with immersive VR experience?

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Take a look at Facebook’s futuristic ‘Area 404’ hardware lab, built for VR & drone research

Y’all might know Facebook as just a social network or a software company but to meet its goal of connecting the world, the company also has to venture into the hardware space — and that too at an extensive scale. Thus, it is today introducing us to its massive and comprehensive hardware lab on the first floor of Building 17 at Facebook HQ in Menlo Park.

This new 22,000 square foot lab — roughly the size of three baseball fields — is Facebook’s attempt to bring together multiple hardware team under on roof and create more opportunities to explore each of the technologies its working on. Also, this extensive hardwrae lab will see Facebook reach the hardware goals it has outlined in the 10-year roadmap discussed at F8 devcon.

And it has also given the hardware workspace a cool, intriguing sci-fi name — Area 404 — as well.

This new space will now handle majority of modeling, prototyping, and failure analysis in-house, thus reducing the development cycle of each product. This hardware lab will make it easier for Facebook engineers to brew a mockup, prototype and test the same, all in one place.

With more than 50 workbenches, Area 404 will house the Connectivity Lab, Oculus, Building 8, and the infrastructure team, so that they can work collaboratively in the same space. It is also packed with huge, expensive and dangerous machines, and even a few — so unsafe — rooms that are not accessible to CEO Mark Zuckerberg without supervision.

To avoid any sort of mishaps, all hardware engineers are trained and adhere to the 5S safety system — sort, set in order, shine, standardize and sustain. The hardware workshop is further divided into two separate spaces —

  • The Electrical Engineering Labs provide space and equipment for the various teams to test and debug their designs.
  • The Prototyping Workshops, however, is packed with a variety of equipment setups and machine tools, including multi-axis computer numerically controlled (CNC) machines, 9-axis mill-turn lathe, 5-axis water jet(shown above), capable of cutting sheets of aluminum, steel, or even granite.


Now, if you want a deeper look into what all innovative and high-tech hardware equipments will be prototyped and tested in this new space at Menlo Park. Well, first of all it will be the home for Facebook’s key infrastructure initiatives, specially the data center racks and solutions. The parts associated with  open rack, top-of-rack switch Wedge, modular switch 6-pack, storage solution Open Vault and the Telecom Infra Project will be developed here.

In addition to this, this space will also be the residing house for the company’s solar-powered internet beaming drone ship Aquila(which it recently successfully tested for the first time) and the terrestrial antenna projects, Terragraph and ARIES. And even the Oculus VR team will be shifting to this humongous open innovation workshop to work ont he development of new hardware and technology, including Facebook Surround 360‘s camera rig.

Much like Tesla who is working on an extensive and large Gigafactory on the outskirts of Nevada to meet its production demands and dream of creating a connected transport system, including electric trucks, and buses, Facebook is also doing the same to meet its 10-year roadmap. This space will help Facebook advance its hardware innovation and development pace by creating smarter, more immersive experiences and systems that will connect the world — one day.

SAN FRANCISCO (Reuters) - When Google introduced its Google Glass smart glasses four years ago, it turned to Glass-sporting sky divers buzzing a San Francisco convention center, Glass-adorned models at a glitzy fashion show and a Twitter campaign to notify early “Glass Explorers” of their luck


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In a move to expand its Los Angeles presence virtual reality studio Felix & Paul (Montreal, Canada) has hired Los Angeles based former film executive Ryan Horrigan.

Oculus fallout proves nobody understands what Kickstarter truly does: Fund hope

No, Oculus’ Kickstarter backers didn’t receive a slice of the $2 billion Facebook pie, but we ALL got so much more.

WiiUmad TALK Episode ONE: A Rift In The Industry

In the very first episode of WiiUmad TALK I will be discussing the impact of facebook buying the developer behind the Oculus Rift.

Oculus fallout proves nobody understands what Kickstarter truly does: Fund hope

No, Oculus’ Kickstarter backers didn’t receive a slice of the $2 billion Facebook pie, but we ALL got so much more.

Facebook buys Virtual Reality Headset maker Oculus

Oculus may not have started to sell its product but it has already got a buyer which has bought  the startup.The deal is comprised of $400 million in cash and 23.1 million shares of Facebook stock. Facebook announced its surprise purchase via a blog post. CEO Mark Zuckerberg has also revealed Facebook’s reasons for the deal. "Oculus’s mission is to enable you to experience the impossible. Their technology opens up the possibility of completely new kinds of experiences,“ Zuckerberg says. "Immersive gaming will be the first, and Oculus already has big plans here that won’t be changing and we hope to accelerate.”

Oculus first  showed its prototype in CES 2014 where it got good response after which it announced its developer version which is yet to ship.
The response from hardcore gamers and developers has been predictably reactionary, with Minecraft creator Markus ‘Notch’ Persson immediately cancelling an Oculus Rift version of Minecraft. In fact he got so angry about the whole deal he then went on to write a blog about how virtual reality is going to change the world but Facebook is ‘creepy’.
Many ordinary Kickstarter backers have also been demanding their money back, but as you might imagine gaming isn’t really what Facebook is interested in.

‘This is just the start’, wrote Zuckerberg. ‘After games, we’re going to make Oculus a platform for many other experiences. Imagine enjoying a court side seat at a game, studying in a classroom of students and teachers all over the world or consulting with a doctor face-to-face – just by putting on goggles in your home.’

What does the Facebook Oculus deal mean for Kickstarter?

The virtual reality company, which will soon be worth $2 billion, had its humble beginnings as a Kickstarter campaign. What will become of the project backers and will this deal change the crowdfunding platform?

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